![]() Rotate right shoulder forward and upwards.Make hand more neutral and rotate arm in x axis inwards so it’s not so straight. ![]() Then bring the right arm down, forward and rotate the elbow. Left leg is forward so right arm should be forward- rotate chest left on the y axis.Rotate to the right as the left leg is forward. Center of gravity control to bring character down.4 main positions- contact position, down position (lowest part), passing (body rises), key point (highest point).Display layer-reference layer so we only select controls and not the mesh.Go to attributes if you want to change rotation order.Rotate tool, hold E, left click and select gimbal. Keep in mind rotation order to avoid gimbal lock in the arms.Use fk functionality for the arms as you can get nice arcs quickly.We will notice popping in the cycle if not. Go to view and select infinity to see how the curves blend to get a seamless cycle. Curves pre infinity cycle, curves post infinity cycle to cycle all keys. Turn on character set to key character to 1 and 33.Odd numbers when working on walk cycles to give a mid point.Weight and balance is important to look natural.Update view- all (this can lag if character is high res).Right tangent- Use plateau (keeps tangents flat when needed and smooth when needed).I also added images of how i worked from the tutorial. It also helped particularly with the graph editor! Overall, I learnt so many new things to do with animating in maya and the digital tutors really helped with my overall timing of walks and how to overlap action as well as follow through action.
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